I wish you all a merry christmas and a happy new year 🙂
CuHe cleanup
Unity has released Version 4.6 final, and the CuHe source files are also gold now. And so my project comes to an end. I’ve cleaned up a bit, made a new page, made the former page to the developer diary, and deleted all old development builds.
There are two project files now with the source code. The one is the full CuHe Project. The other is the isolated Windows File Browser solution that i have used in CuHe. That’s a special baby, and deserved its own project file.
New 3D mesh – BuzzerNeues 3D mesh – Buzzer
Never say never. A good friend was in need for a buzzer. So here it comes ^^
It’s in 3D graphics / Misc
In Development – CuHe Version 1.0
CuHe is final now. And is ready to download. One last big changing: Cuhe is now under MIT license.
For the Unity project file to be completed i have to wait for the final Unity 4.6 version. That’s why CuHe is still in development.
It’s in Apps / In Development – CuHe
Now for something completely different. You may have noticed that i was everything but busy with making graphics in the last time. I have no game in development, so i have no graphics to create. I am in making music at the moment, one of my other hobbies. Means there is also not in the nearer future graphics to expect, sorry.
In Development – CuHe Beta Version 0.9.5
Finally it’s feature complete. The UI is finished, using the new Unity GUI.
Beware, Beta 😉
It’s in Apps / In Development – CuHe
In Development – CuHe Version 0.9.1
Some more small changings. Some bigger speed improvements. And the project file contains the scripts in both popular languages now. C# and Unity JS
It’s in Apps / In Development – CuHe
In Development – CuHe Version 0.9.0
Implemented an much better open and save file dialog. And fixed the german Umlauts problem.
It’s in Apps / In Development – CuHe
In Development – CuHe Version 0.8.5
Implemented an open and save file dialog
It’s in Apps / In Development – CuHe
In Development – CuHe Version 0.8
Some code cleanup and refactoring later …
I fixed a few bugs like the flipped normals at export. I saved a few tris. And i made the baby faster.
It’s in Apps / In Development – CuHe
In Development – CuHe
Time to develop something new.
CuHe creates some kind of a heightmap mesh. But not one vertice per pixel, but one cube per pixel. Something like a cubic heightmap. That’s where the name comes from CUbic HEightmap. It isn’t finished yet. But it already does what it should.
It’s in Apps / In Development – CuHe