The creamtower and the gingerbreadgate.
It’s in 3D graphics, Architectural.
The creamtower and the gingerbreadgate.
It’s in 3D graphics, Architectural.
The cloud textures. I make the clouds with a particle system in the game. So they are greyscale images.
It’s in 3d graphics, 3D Gameready Textures
Some more of the graphics. Creamblob, Lolly flat, Lolly round.
It’s in 3D graphics, Misc.
The buttons and score field graphics. The buttons are not designed to be sliced. The little square panelgraphics are.
The graphics are grey because that way you can recolour them …
It’s in 3D graphics – 3D gameready textures
On it goes with graphics cleanup. First the cakes …
It’s in 3D graphics, Misc
On it goes with cleaning up. Here comes the sound effects. 10 samples. You can grab them in the Sound FX section
Wow, is it really half a year that i made my last post here? More than time for a new entry. And a new game. Nibbler Valley is a bubbles clone. You can find the Beta version in the games category.
I will prepare and upload the graphics for this game in the next few days.
I was in the mood to create new meshes for a small image project. A giftbox and a kitchen knife. I might be a bit late to christmas with the giftbox, but better late than never. And next year is another christmas …
It’s in 3D graphics, Misc
I wish you all a merry christmas and a happy new year 🙂
Unity has released Version 4.6 final, and the CuHe source files are also gold now. And so my project comes to an end. I’ve cleaned up a bit, made a new page, made the former page to the developer diary, and deleted all old development builds.
There are two project files now with the source code. The one is the full CuHe Project. The other is the isolated Windows File Browser solution that i have used in CuHe. That’s a special baby, and deserved its own project file.