Another Beta. Improved the shooting a bit more and fixed a few flaws.
It’s in the games category.
Another Beta. Improved the shooting a bit more and fixed a few flaws.
It’s in the games category.
There have been two more problems with the new movement method. Fixed.
It’s in the games category
The new bullet move method is implemented. Now i don’t use physics anymore for the movement, but transform.translate. Let’s have a look how this one turns out in practice …
It’s in the games category
Ah, beta fun. My shooting method is still killing me with its inacurracy. The Unity physics is simply not accurate enough for what i want to do here. So i have to rewrite it completely. This needs a while. And so i have at least refined my current method a bit more to make the game playable. There were too much coins missing at the borders. This flaw should be fixed now.
And i have packed the linux version als tar.gz now.
It’s under games.
To fix the bug went faster than thought. It was a wrong physics material. I have no bugs to fix anymore. And when nobody finds something new, then this might be the last beta version.
It’s under games
Version 0.9.2 is a little emergency relase. The last remaining bug makes big trouble, the Physics strikes back. Which needs much more work than thought. So i upload what i have at the moment. And then let’s concentrate at the last remaining problem.
That was the last graphics. Wasn’t too much in the game. On with bug fixing. They are really persistent. I upload a new version, and snip, the next ones …
The new graphics can be found in 3D graphics , misc
A few more sweets.
It’s in 3D graphics, Misc
Version 0.9.1 is out. 11 Bugs are fixed. We have a new option. You can turn off the animated background now to save performance. The manual is finished. Code and project file is cleaned up. And the whole Unity project folder is available too. The game is open source under the MIT license now.
The gingerbreadhouse and the pudding mill
It’s in 3D graphics, buildings