New 3D mesh – Cake

And another small thing. A cake. Next graphics may last a while now. I`m back at the coding part, and at incorporating the graphics from the last days.

The cake can be found in 3D graphics / Misc

I´ve meanwhile found the trouble maker for my page i think. Everything looks fine now. I`m not this sure though if i really catched it. So the warning remains active. I may need to reinvestigate.

Page trouble

It can happen that the page is partially not available in the next few days. I have problems with the WordPress installation. So don`t wonder when you cannot access it for a while. I work at the problem.

New 3D mesh – TreeB

I was at the chapter trees anyways. So i made quickly a new tree. The tree is made with the Untiy tree maker, and contains the original file so that you can change the tree to your needs too. Have fun with it 🙂

TreeB can be found in 3D graphics / Plants

New Tutorial – Vertexpainting Tutorial for animated Trees in Unity

Tutorial time.

I had in the last times my fun to find out how to prepare a tree for Unity so that it bends in the wind with the T4M terrain system. And because this made me so much trouble i decided to create a litte tutorial for that, which explains all needed steps. It is surely of use for some of you 🙂

This tutorial explains the workflow and how to setup a tree and so that it bends in the wind in Unity by using the ats mobile foliage shaders and Blender for the vertex painting part. This works by giving the mesh different vertex colours. The result will bend then by the ats wind script or the T4M Terrain system wind settings, dependand of the painted colour.

You can find the tutorial in the Tutorials section. Or at Youtube when you follow this link:

www.youtube.com/watch?v=0Z_Pu225lGg