Tutorial time.
I had in the last times my fun to find out how to prepare a tree for Unity so that it bends in the wind with the T4M terrain system. And because this made me so much trouble i decided to create a litte tutorial for that, which explains all needed steps. It is surely of use for some of you 🙂
This tutorial explains the workflow and how to setup a tree and so that it bends in the wind in Unity by using the ats mobile foliage shaders and Blender for the vertex painting part. This works by giving the mesh different vertex colours. The result will bend then by the ats wind script or the T4M Terrain system wind settings, dependand of the painted colour.
You can find the tutorial in the Tutorials section. Or at Youtube when you follow this link:
This is a bit off topic, but I found a game on the android market that uses alot ochre sprites. I couldn’t find the credits anywhere. The game is called undead invasion by ben garrett
Never mind. Found credits.