Some kitchen stuff. My levels needed a bit intereor 🙂
Can be found in 3D Graphics / Misc
Some kitchen stuff. My levels needed a bit intereor 🙂
Can be found in 3D Graphics / Misc
And one more small thing. A iron gate.
This is a axe pendulum.
It`s in 3D graphics / Misc
I was at the chapter trees anyways. So i made quickly a new tree. The tree is made with the Untiy tree maker, and contains the original file so that you can change the tree to your needs too. Have fun with it 🙂
TreeB can be found in 3D graphics / Plants
Tutorial time.
I had in the last times my fun to find out how to prepare a tree for Unity so that it bends in the wind with the T4M terrain system. And because this made me so much trouble i decided to create a litte tutorial for that, which explains all needed steps. It is surely of use for some of you 🙂
This tutorial explains the workflow and how to setup a tree and so that it bends in the wind in Unity by using the ats mobile foliage shaders and Blender for the vertex painting part. This works by giving the mesh different vertex colours. The result will bend then by the ats wind script or the T4M Terrain system wind settings, dependand of the painted colour.
You can find the tutorial in the Tutorials section. Or at Youtube when you follow this link:
On it goes with another character. A scarecrow. Can be found in 3D Graphics – Characters.
I need a few enemies in my levels. So here comes a new character. Her name is Miss Thistle. I hope you like her 🙂
It`s in 3D graphics , Characters
And i have added a new entry into my devlog for the Alister project. Which can be found in the Games category , In Development – Alister
Not really a base texture. But also no mesh. But fits into 3D. Not the first time where i was unsure where to put this. So i finally made a new category for it. Called 3D textures. For Textures that can be used in game directly. Like a texture for a path. A cobblespath texture in this case.
Can be found in the new category 3D Graphics / 3D Textures
Time for something small. A little pavillonfundament.
It`s in 3d Graphics / Buildings
I had a bit of headaches if i should really release this meshes. They are not really final pieces. I use them to create my sharp grassborders that i need for the game mechanics by placing them around in the level. And when done i combine them all to one mesh, clean the resulting mesh up by removing not necessary geometry, and here and there i even need to do some UV work again.
As told, those pieces are just a in-between. But i could bet that those pieces are nevertheless useful for some of you. So you get them. Have fun with it 🙂
You will find them in 3D graphics, Misc