A small point upgrade to remove the biggest quirks 🙂
I was not able to fix the most obvious bug though. The crash at exit. That`s a bug in Unity which will be fixed in the next version. I will release another version of the game when the new Unity version is out. Up to that point we have to live with it, unfortuantely.
You can play or download the Alphaversion in the games section under In Development – Alister
A simple question:
How do you detect when the particles that tha mage fires collide with the enemy?
Do you instantiate some colliders without the mesh renderer?
Simple. The particles does not collide. I fire not just the particles. But also an invisible bullet object. And that`s the one that collides 🙂
Thanks!
That was what I meant! 🙂